![]() ![]() They also do the sand storm fight scenes quite well. At times I'd been unaware an enemy had circled all the way around behind me. It certainly does have some visceral battles and decent AI. ![]() Well the only thing I can echo in that is exhaustion, but not from the story, from having played it start to finish in one sitting. Thanks Spec Ops for making me feel and fuck you for it being such a miserable feeling. So much text to delete might as well put it up. I’m wavering on if I should actually even post this at this point since it’s just a bunch on my internalizations without any kind of conclusion or real point. At this point I have lost all my energy to write anymore. Fuck it man let’s kill everyone, for fun. The despair creeps into you and when you get into the chopper and Walker tells Adams so circle the building and just enjoys the hell out of mowing down dozens of soldiers with a minigun, I was right there with him. There is no way to win and you can sense it from far away. You just feel everything crumbling around you. ![]() No video game that I have ever played has depicted the decent into madness in such a way. Instead they read: “You cannot understand, nor do you want to” and “Do you feel like a hero yet?” At the end tool tips don’t tell you that SMG’s have a shorter range but are fairly accurate while on the move. The game goes so far as to actually change the loading screens and tool tips as the game goes on. Finishing off enemies on the ground starts with a neck snap or a simple bullet to the head and goes to your character bashing the enemies’ face to the ground multiple times or lying on top of them and pushing an LMG in to their face and firings it while yelling “Fuck you!” This had a big effect to my attitude too and I actually cached myself muttering said fraise myself while finishing off an enemy that had almost killed me. When healing teammates it goes from reassuring “You are fine now” to “Get the fuck up! We have to keep going!” “Cover me I’m reloading” becomes “argh, this is slowing me down”. but at the end it’s “got that fucker!” This isn’t a binary change either it goes in steps. At the beginning when they kill an enemy they say “enemy down” etc. This goes to what the character say during combat. You just play along and then you realize that hey that’s different. There isn’t that many character driven games.Ī lot of the change is subtle and it’s not pointed out to the player. They are established in the beginning and then they go against the obstacles what ever they may be and arrive at their goal. Characters are often very static heroes or anti-heroes. The characters truly change during the game I think this is fairly rare in games. It’s really the small stuff that makes it work so well. The story is not really anything original, I loans things from may sources mainly from Heart of Darkness and the ending is obviously form Fight Club. It's not frustrating and it doesn't come on the way of the important thing i.e. I could almost say that it's good, but honestly, it doesn't really matter. I just get the gameplay out of the way now: it's fine. I don't want to do that, I always try to throw myself in and have an emotional experience. There will certainly be a lot of people who will just shrug their shoulders and say "it's just a video game, I don't care". Yes, I'm a very emotional and easily manipulated person when it comes to TV, movies and games. I just sat five minutes staring at this text to compose myself to continue. No shooter has had such an emotional impact to me since Episode 2. I just played through this game in one sitting and I'm exhausted. Warning: this probably isn't worth your time, it ended up being more for myself than for anyone else. ![]()
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